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See the spline(red) and slat (blue) attached, along with as close a. Arraying along the spline is no problem (using the Spacing Tool) its the gradation in distance that is stumping me. Since yours is not a perfect circle (looks oval to me), I think you need to Sweep a line. So after more than 10 years on Max I get stuck with something that seems so basic I have a spline that I want to array slats of wood along, starting with wide gaps, getting denser and then opening up again. In CAD this was called 3DRevolve and is also useful but different, at least in CAD that was only if you want to create it as an actual circle. Update: According to Brenn the function is Lathe Modifier. It might be a Sweep Modifier you need instead, I'm really not sure in 3D Max.īut definitely do the more complex section first and then find the command that lets you extrude it along the path. Here are instructions for that part: Autodesk Knowledge Network Then just extrude the surface along that path. Then in plan draw a path / polyline / spline whatever 3d max calls this, the black being the section (which would actually just look like a small horizontal line): Doesn't work for the regular extrude operation, but it's still quite useful.I'm not a 3D person anymore, and when I was it was AutoCAD or Rhino, but I think you're approaching it in a more difficult manner. You can set a pivot that's aligned to whatever surface you pick in the dropdown in the top toolbar that says "View", you can then select "Working Pivot" and move/scale/rotate the parts of the object along that axis. (Note: if you know the object you're making is symmetrical, starting with a sym modifier and just drawing half the model can save you a lot of hassle for stuff like this)įor future reference, look into the working pivot functionality (you should find it under the hierarchy tab). With shell the inner and outer amounts arent necessarily. Request: TubeGeometry or extrude along spline Home Forums Bug Reports and Feature Requests Request: TubeGeometry or extrude along spline This topic has 3 replies, 2 voices, and was last updated 1 year, 9 months ago by Mikhail Luzyanin. There may be an easier solution, but this one should work well enough. Use the sweep modifier to extrude a crosssection along an underlying spline or nurbs curve path. Request: TubeGeometry or extrude along spline Home. Extrude Along Spline - First there must be an object in your scene that. (make sure that the align setting is enabled too) That should give you a good result.īe aware that you'll have to do each corner separately, rotating the spline each time or you can just use the symmetry modifier. 3DS Max is a program for modeling and animating objects, and for creating stills. In there, select "Pick Spline" and pick the line you made. See below most 3d apps can extrude a spline or an edge it’s great for. YouTube sergueinikitin youtu.be/4jpf-eC-Xlka Skid Row - Youth Gone Wild (Official 4 years ago. Then if required, delete one face and the two thin edge faces. Tagged as 3D Studio Max, 3D Studio Max Extrude Splines, 3D Studio Max Tutorials, 3ds max extrude splines, 3ds max extrude splines tutorial, 3ds max Lathe Modifier, Extrude Splines in 3D Studio Max, Extrude Splines in 3DS Max, Lathe Modifier.
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If you draw a spline - just a plain line will do - by tracing the edge you want to follow (in this case, you'd trace the outer corner) you should be able to use that to guide the extrusion.Īfter drawing the spline, select the face on the editable poly and open the settings for the Extrude Along Spline operation. You could get close with a small offset to a curve, joined at the ends with cross-lines to make a thin face, and then use the FollowMe tool to extrude the face along a path.